McChicken Combo HalfMayo wrote:Your playstyle isn't the only playstyle, Feyd. First you had preached that everyone who didn't PVP was playing the game wrong. Now you're preaching that they're doing it wrong by not PVPing in sov. What's next? You move into a WH and suddenly we're playing the game wrong if we don't pray to BOB?
I like much of what is said on your blog but try to draw the line at nerfing other people's playstyles for the sake of your own. I'm happy you're exciting about null, but the game should not bend to that excitement.
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When you load up the map and look at the relative sizes of high, low and null you can plainly see an inverse correlation between size and character age.
Highsec is quite large but most players in it are either young, very old or quit before they reach any advanced age.
Nullsec is massive but has a comparitively high number of younger players than the other areas.
Lowsec has a lot of much older players relative to it's system count. In my experience at least anyway.
Wormholes are a mixed bag, I think that it's something you stay with if you experienced it bright and early in your eve career.
While I don't care for most of what Feyd has written I can say with great confidence that if you take even 50% of highsec, turn it in to lowsec and expand on incursion style PVE as a content provider then the game will improve. Not just mechanically improve but also improve player counts as people will actually need to form communities to stand any real chance of progressing.
What is the common factor between null, low and WH that highsec lacks? Real, meaningful corps that put money at risk. I will point you to runescape which while now is only a shadow of its former self but at its peak it had it had more players than EVE
probably ever will and most of that game was dangerous territory where getting killed or ganked was a regular affair.
EVE isn't as dangerous as people pretend but mostly if you look at it through the bottom of a beer glass - I mean there are huge number of activities to do but they all necessitate squandered time with questionable payout. Runescape was consistant at least in action=reward, while RNG in EVE will constantly **** you and burn you out.